Uniform stock management for healthcare linen rooms: the coordinator app, the phone counter and the staff app, for your own server. Built from 794bab5 on 2026-09-16. Licensed under the Functional Source License (FSL-1.1-ALv2).
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"use client";
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import { createContext, useCallback, useContext, useEffect, useMemo, useState, useTransition } from "react";
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import { useRouter } from "next/navigation";
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import { noteRev, useLiveRefresh } from "@/lib/live";
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import { TRACKED_STAFF_OPS, failureKind, track } from "@/lib/analytics";
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import { refreshPush } from "@/lib/staffpush";
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/* The staff app's client context.
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*
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* Deliberately not SnapshotProvider. That one hands the whole facility to the browser, which is
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* right for a coordinator at the counter and wrong here: a wearer's device should never hold the
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* register, so each staff screen is server-rendered from its own narrow query and this context
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* carries only who you are, what is waiting for you, whether there is a signal, and how to post a
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* change.
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*/
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export type StaffMe = {
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staffId: string;
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name: string;
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first: string;
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num: string;
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ward: string;
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facility: string;
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/* The facility's IANA zone, carried here so a screen can format a timestamp without a round trip.
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*
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* Every one of these screens is server-rendered and then hydrated, so a date formatted in whatever
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* zone the process happens to sit in is wrong twice: wrong on the server, different again in the
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* browser, and React logs a hydration mismatch in between. Pinning both to the facility's own zone
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* is what makes "signed 08:14" the same string in both places — and the right one. */
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tz: string;
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/** They manage at least one person, so the approvals queue is theirs to see. */
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isManager: boolean;
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/** They are on the ward desk, so they sign for the bags that arrive on the round. */
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wardDesk: boolean;
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/** Nobody is recorded as their approver yet, so they cannot raise a request. */
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hasManager: boolean;
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};
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/** The two badges on the tab bar, and the split the Team tabs need.
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*
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* `team` is the sum of `approvals` and `round` — one number for the tab, the two halves for the
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* tabs inside it, resolved once in the layout so a badge and the list it opens cannot disagree.
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* Nothing else in the app queries for a badge. */
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export type StaffCounts = { orders: number; team: number; approvals: number; round: number };
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type Ctx = {
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me: StaffMe;
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counts: StaffCounts;
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busy: boolean;
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/** Is there a signal? False after a send that never arrived, and while the browser says so. */
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online: boolean;
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refresh: () => void;
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/** Re-check the signal and reload. It never re-sends anything — see mutate(). */
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retry: () => void;
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mutate: <T = unknown>(op: string, payload?: unknown) => Promise<{ ok: true; result: T } | { ok: false; error: string }>;
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};
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const StaffContext = createContext<Ctx | null>(null);
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export function StaffProvider({ me, counts, children }: { me: StaffMe; counts: StaffCounts; children: React.ReactNode }) {
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const router = useRouter();
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const [pending, startTransition] = useTransition();
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const [inflight, setInflight] = useState(0);
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/* Starts true, and is corrected by the effect below on the first paint.
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*
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* It cannot start from navigator.onLine: this provider is server-rendered, where there is no
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* navigator, and starting from a value the server cannot know would hydrate a different bar than
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* it painted. Nothing is lost by a beat of optimism — the first thing the effect does is ask. */
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const [online, setOnline] = useState(true);
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const refresh = useCallback(() => startTransition(() => router.refresh()), [router]);
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useEffect(() => {
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const read = () => setOnline(typeof navigator === "undefined" || navigator.onLine !== false);
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read();
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window.addEventListener("online", read);
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window.addEventListener("offline", read);
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return () => {
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window.removeEventListener("online", read);
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window.removeEventListener("offline", read);
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};
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}, []);
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const mutate = useCallback(async <T,>(op: string, payload?: unknown) => {
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setInflight((n) => n + 1);
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try {
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const r = await fetch("/api/staff/mutate", {
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method: "POST", headers: { "content-type": "application/json" },
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body: JSON.stringify({ op, payload }),
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});
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// The server answered, whatever it said: there is a signal.
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setOnline(true);
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const j = await r.json().catch(() => ({}));
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if (!r.ok) {
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// A dead session on a ward phone is common — the app sits open in a pocket for days.
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if (r.status === 401) window.location.assign("/my/signin");
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const err = (j && j.error) || "That didn't work.";
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// Refusals are worth counting: a facility whose staff keep being told they have no
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// manager recorded is telling us something. The op name and a coarse category only.
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if (TRACKED_STAFF_OPS[op]) track("action_refused", { action: TRACKED_STAFF_OPS[op], reason: failureKind(String(err)) });
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return { ok: false as const, error: err };
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}
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// Ours, so the watch above recognises the new revision instead of firing again.
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noteRev(j.rev);
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startTransition(() => router.refresh());
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if (TRACKED_STAFF_OPS[op]) track(TRACKED_STAFF_OPS[op]);
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return { ok: true as const, result: j.result as T };
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} catch {
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setOnline(false);
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if (TRACKED_STAFF_OPS[op]) track("action_refused", { action: TRACKED_STAFF_OPS[op], reason: "network" });
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/* "Nothing was saved" was a guess, and on ward wifi it was often the wrong one: the POST can
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* reach the server and commit before the reply gets back, and none of the staff ops are
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* idempotent — a retried request is raised twice and emails the manager twice. So the message
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* says what is actually known, and points at the screen that settles it. */
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return { ok: false as const, error: "No signal — we can’t say whether that went through. Check your orders before trying again." };
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} finally {
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setInflight((n) => n - 1);
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}
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}, [router]);
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/* Retry asks whether there is a signal. It deliberately does NOT re-send.
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*
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* None of the staff ops are idempotent: a replayed request.create raises a second request and
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* emails the manager a second time, and a replayed round.sign issues garments twice. So the
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* honest refusal above stands — "we can't say whether that went through, check your orders" —
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* and this re-checks the connection and reloads the screen, which is what settles it. */
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const retry = useCallback(() => {
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void (async () => {
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try {
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const r = await fetch("/api/rev", { cache: "no-store" });
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if (!r.ok && r.status !== 401) return;
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setOnline(true);
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startTransition(() => router.refresh());
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} catch {
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setOnline(false);
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}
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})();
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}, [router]);
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/* Kept current, without re-reading the world to find out whether anything happened.
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*
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* Every screen here is server-rendered and none of them poll, so an app left open in a pocket
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* used to show whatever was true when it was last looked at — somebody watching "Being picked"
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* would never see it become "Ready to collect", and a garment the linen room added at the desk
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* did not exist here until the app was reopened.
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*
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* The watch asks one question — the facility's revision number — and only reloads when it has
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* moved. It stops entirely while the app is in the background, so a phone in a pocket on ward
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* wifi costs nothing, and asks immediately on coming back to the front, so opening the app is
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* up to date at once rather than a poll behind. It replaces an unconditional refresh on every
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* glance at the screen, which paid for the whole record to find out that nothing had changed.
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*
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* It lives in the provider rather than in each screen, so a screen added later gets it without
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* anyone remembering. */
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useLiveRefresh(refresh);
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/* Re-register this phone when the app opens, for somebody who turned notifications on earlier.
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*
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* FCM registration tokens rotate — a restore onto a new phone, a reinstall, Android's own
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* rotation — and a stale one is not an error anybody sees: notifications simply stop. So the
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* launch asks the shell for whatever token it has now and registers it, which also keeps the
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* row's last-seen date current.
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*
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* ⛔ It asks for nothing and prompts nobody. refreshPush() returns at once in a browser, in a
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* shell built without notification support, and for anybody who has never turned a switch on
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* (there is no remembered token to refresh) — a permission dialog at launch is the thing the
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* rules forbid. It lives here rather than on the Account screen because Account is opened once
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* a year, and a token that went stale in between would stay stale.
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*/
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useEffect(() => {
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void refreshPush((token) => mutate("push.register", { token, platform: "android" }));
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}, [mutate]);
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const value = useMemo<Ctx>(
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() => ({ me, counts, busy: pending || inflight > 0, online, refresh, retry, mutate }),
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[me, counts, pending, inflight, online, refresh, retry, mutate],
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);
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return <StaffContext.Provider value={value}>{children}</StaffContext.Provider>;
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}
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export function useStaff() {
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const c = useContext(StaffContext);
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if (!c) throw new Error("useStaff outside provider");
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return c;
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}
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/* A text draft that survives a dropped send and a screen change.
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*
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* Ward wifi drops mid-sentence, and the one thing worse than a message that did not send is a
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* message that did not send and is gone. sessionStorage rather than localStorage: this is the tab's
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* unfinished business, not a record, and it should not outlive the app being closed. Every access
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* is wrapped — a WebView in private mode throws on the property itself, and a lost draft must never
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* take the screen down with it.
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*/
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export function useDraft(key: string): { value: string; set: (v: string) => void; clear: () => void } {
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const k = `tc.draft.${key}`;
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const [value, setValue] = useState("");
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// Read after mount, never during render: the server has no sessionStorage, and a draft painted
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// on the server would hydrate as a mismatch.
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useEffect(() => {
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try { setValue(window.sessionStorage.getItem(k) || ""); } catch { /* private mode */ }
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}, [k]);
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const set = useCallback((v: string) => {
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setValue(v);
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try { window.sessionStorage.setItem(k, v); } catch { /* private mode */ }
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}, [k]);
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const clear = useCallback(() => {
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setValue("");
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try { window.sessionStorage.removeItem(k); } catch { /* private mode */ }
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}, [k]);
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return { value, set, clear };
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}
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